Disinheriting requires the target to be a vassal and is not available towards characters with a Strong Hook.ĭynasty Heads can disinherit any member of their Dynasty for the following cost: It can be reversed at any point at the cost of 75 Renown. The interaction is not limited to Diplomatic Range but is not available if the Dynasty Head's faith has the Pacifism tenet, the Dynasty Head is at war or truce with the Byzantine Empire or the Byzantine Empire title was destroyed.ĭisinheriting is a character interaction that will give the targeted character the Disinherited trait and a permanent -75 Opinion. Using it costs 350 Prestige, sends an unlanded and unmarried Dynasty Member to the court of the Byzantine Empire and gives them the Varangian trait. ![]() If the first Adventure Dynasty Legacy has been unlocked Dynasty Heads will also gain the Send to the Varangian Guard interaction. Targeted Dynasty Member loses the Denounced trait and the Opinion malus 125 Renown and 500 Prestige if Dynasty Member is LandedĪll wars between members of the same Dynasty end in White Peace.100 Renown and 300 Prestige if Dynasty Member is Heir to a title.50 Renown and 150 Prestige if Dynasty Member is Unlanded.Targeted Dynasty Member gains the Denounced trait and a permanent -50 Opinion Gain an Unpressed Claim on the targeted Dynasty Member's Primary Title and a temporary -50 Opinion Targeted Dynasty Member may join the Dynasty Head's current war The Dynasty Head can always disinherit and also has access to the following interactions with dynasty members of the same faith: The Dynasty Head gains Monthly Prestige from living and landed members of their Dynasty. If another House Head becomes 10% stronger than the current Dynasty Head it will take its place. The most powerful House Head of a Dynasty, as determined by military strength, will be the Dynasty Head. This is why Ludwig II is the Karling house head in 867, even though he is not the oldest male child. If the founder is not alive, then the house head at game start will be the house member with the largest realm size. ![]() If the founder of the house is still alive, the founder will always be the house head. One exception: The house head at the start of the game is determined differently. When a House Head dies, their Primary Heir becomes the next House Head. When a character creates a Cadet Branch, they become its House Head, and free from the direct influence of their old House Head unless they were the Dynasty Head. If a faith has the Must be Approved doctrine for divorces but no head of faith, the House Head must approve of divorces. In addition, House Heads will get a Weak Hook on all newly born House members and monthly prestige from living and landed members of their house. House Heads have the power to legitimize bastards, call House members to war at no cost and demand that they convert to their Faith. ![]() If a House Head demands the religious conversion of a House member and the member refuses, it will result in the creation of a new Cadet Branch.Ĭharacters are born into father's House in Patrilineal marriage, or mother's House in Matrilineal marriage. Married characters have to be in a patrilineal (if male) or matrilineal (if female) marriage. ![]()
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