![]() There are twelve cabaret-inspired chapters, each of which contains two stages, a boss, and a third stage unlocked after you complete everything once through. The platforming isn’t as tight or precise as many modern peers of the genre, but if you can tame the often-unpredictable camera, it’s inoffensive enough on its own."Įverything you do in Balan Wonderworld is contextualized with a cheerful story about overcoming inner demons. "In most instances, Balan Wonderworld plays it straight as a 3D platformer challenging you to use the different abilities of the playable character to collect various items hidden around each level and defeat bosses to progress. The platforming isn’t as tight or precise as many modern peers of the genre, but if you can tame the often-unpredictable camera, it’s inoffensive enough on its own. ![]() In most instances, Wonderworld plays it straight as a 3D platformer challenging you to use the different abilities of the playable character to collect various items hidden around each level and defeat bosses to progress. Even though it comes from the creator of Sonic, it takes the clearest inspiration from many recent 3D Mario games, most evidently Super Mario Odyssey, and the comparisons are as unflattering as they are inevitable. Immediate comparisons don’t flatter Balan Wonderworld. Its lack of continuity and failed attempts to create a multifaceted experience means that its appeal is far wider than it is deep, and it tries to juggle too many unrelated pieces to ever really find its footing. While the aspects of the game you’d expect to amplify the experience are there in pieces, Balan Wonderworld instead fails on a larger front to create an engaging long-term gameplay loop. ![]() On paper, and even in the run up to its release, it seemed like there are a lot of things about it that should give it a jolt of enjoyability, catharsis, and nostalgia for a long history of costume-based platformers, especially as it’s helmed by Yuji Naka, one of the original creators of Sonic. In his thread, Naka wrote (translated by Google), "Personally, I'm really sorry that I released the unfinished work Balan Wonderworld to the world.Playing Balan Wonderworld is a lot less entertaining than it should be. Removed from the project half a year before its release, Naka claims that the Balan Wonderworld that made it to store shelves was not the Balan Wonderworld he wanted to create. With so many beloved titles under his belt, it's understandable that Balan Wonderworld's failures would be so disappointing, but according to Naka, they aren't his fault at all. Naka is also known for his work on NiGHTS Into Dreams, a cult classic Sega Saturn title that has earned a legendary status over the years. Naka's work on the original Sonic The Hedgehog is so widely renowned that thirty years later, the latest rerelease of the first Sonic title still retails for $39.99. The game's notoriety can't be solely credited to its poor design, though - much of the disappointment surrounding the title came from its attachment to video game legend Yuji Naka. ![]() The game was plagued by overly simplified mechanics that couldn't stand up to modern 3D platformers like Super Mario Odyssey, and the confusing one-button control scheme frustrated critics and audiences alike. On release, Balan Wonderworld was despised by critics. RELATED: Gaming Critics HATE Balan Wonderworld's Dated Mechanics And Boring Levels
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